A bit of Destiny fanart. I've been a dedicated Shadebinder main immediately since Beyond Light launched a year ago. I'm just so satisfied my character finally has a wizard's staff. I loved the ice staff design and tried to reproduce it here to stretch my abilities with Houdini and test out Blender's new geometry nodes system a bit. Staff is built mostly in Houdini using OpenVDB to merge scattered "ice crystal" pieces into an SDF, then a shatter tool to add cracks to them. The light inside the cap crystal is shaped like a Darkness "pyramid ship", although it doesn't show through the frosted glass ;)