Truck driving through a north Canadian highway. I worked on the overall environment as well as the procedural landscape tools, plus as the sky/weather system
A steaming hot truck lot. I laid out the environment (and modeled some of the building modules), and created the heat shimmer FX and pavement shader
At the day job, we spent a lot of time in late 2024/early 2025 porting our pipeline over to Unreal engine! This was a mammoth task that involved learning to how to import and format assets, create vehicle rigs, structure a project, setup Perforce, and more! Really grateful to my team for the opportunity to learn of all this, it was a monster of a project!