Been trying to focus on doing more smaller scale abstract projects, where I can focus more on the parts of CG that are actually fun to do for me. Anyway, back to elemental orbs, I love me a good elemental orb. The sand effect here was a ton of fun to nail down, I ended up generating about two dozen different granules in Houdini, sculpting the overall shape of the sand in Nomad, the sending that back to Blender to instance the granules onto the sculpt (and cut an orb hole)